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Купить Slot Constructor SLON SDK |
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<a href="http://www.youtube.com/watch?v=XVOM52vXnkQ" target="_blank"><h3>Video</h3></a> <div><a class="splLink" href=""><h3>History updates</h3></a> <div class="splCont"> <h3>Version 1.3.1</h3> - Release date: 04 June 2014 - Description: Slot Constructor Framework 1.3.1 <b>Fixed Issues:</b> - Fixed NetHTTP large data post. - Fixed some bugs in NetTCP component. - Fixed an issue with Object.remove_child. - Fixed an issue when switching to a game with different screen size. - Fixed MediaPlayer component: get video frame offset information from a movie. - Fixes in IDE syntax highlighting. - Fixes in executing delayed scripts with game.exec_later. - Fixes in handling mouse clicks on semi-transparent objects. - Fixed pulse bill-in on EFCO hardware. - Removed center window feature. <b>New Features and Improvements:</b> - NetHTTP get request. - Reel3D improvements: an ability to setup different speed to each individual reel and negative speed support; ortho projection view; bouncing settings. - app.wait function to run nested event loops. - app.is_finished function to get information if the application has been terminated and is going to shut down. - Render optimization: doesn´t handle any transparent objects while drawing. - Control "dirty region optimization" from a game with app.enable_dirty. - Added an additional option to app.switch_game to reuse the current I/O driver. Will not reinitialize the driver on switch to another game and will not hang for 15 seconds. - Added slon-imgsplit tool to prepare images for making a video movie with alpha channel. - Added pulse hopper support on EFCO boards and updated the hardware usage sample code. - Added debounce control feature for pulse devices on EFCO platform. - Create game packages for regular PC machines with any full-version SDK builds. <hr size="1"> <h3>Version 1.3.0</h3> - Release date: 05 December 2012 - Description: Slot Constructor Framework 1.3.0 <b>Fixed Issues:</b> - Fixed EFCO hardware intrusion logger issues. - Fixed EFCO doors handling in VTB tool. - Fixed EFCO send_meter_pulse issues. - Fixed Component scaling issue. - Fixed Reel2D component issue with more than 3 visible symbols per reel. - Fixed MediaPlayer component video transparency issues. - Fixed loading Wav files in IDE (they got broken on some systems). - Fixed a few memory leaks. <b>New Features and Improvements:</b> - Slightly improved rendering. - Improved version information for every tool. - IDE can play sound resources under Linux. - Sound sybsystem now will restart on errors. - Added image optimization tool: slon-buildimg. - Added more options to slon-player and slon-console tools. - Added experimental rendering optimization to slon-player and slon-console tools. - timeline.set_frame_image now accept float coordinates. - Added Reel3D hold feature. - Added a few new functions to Reel3D. - game.exec_later function now can accept Lua function in addition to a text snippet. - slon.read_file function now supports slice reading. - Added new functions for crypting with Blowfish: bin.encryptbf and bin.decryptbf. - Added new functions for zlib compression: bin.inflate and bin.deflate. <hr size="1"> <h3>Version 1.2.0</h3> - Release date: 01 June 2012 - Description: Slot Constructor Framework 1.2.0 <b>Changelog:</b> - Fixed NetTCP socket timeout issue under Windows. - Fixed rare visual bug in Reel2D. - Memory usage and performance optimization for OpenGL. - Implemented set_multiplier for 2D mode (alpha-channel only). - Added new functions to Application: send_{key|mouse}_{up|down|motion}. - Added parallel port support. - Delayed reels start feature in Reel2D component. - NetHTTP accepts binary data. - NetTCP accepts binary data. - Checking CRC while loading objects.<br /> </div></div> |
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<br /><b>Program version:</b> 1.3.1 <b>OS:</b> Linux, Windows. Premier casino/arcade game development platform that gives anyone interested in developing these kinds of game a powerful, full-featured development and testing tool. <b>SDK is a serious tool for interested, enthusiastic developers.</b> <b>Ideal for:</b> - Video slot machines (Class II/Class III, AWP and 8-liners); - Video poker machines; - Sweepstakes gaming machines; - Amusement and arcade game machines; - Video Lottery Terminals; - Downloadable gaming terminals/emulators; While SDK’s power is unparalleled, it’s also accessible to anyone with some programming skill who is interested in developing these kinds of games. Entry level software developers can start experimenting, and advanced programmers will find impressive power under the hood. <b>Features:</b> Supported operating systems: - Windows (XP / XP embedded / Vista / 7) x86/x86_64; - Linux (kernel 2.6+) x86/x86_64/ARM; Support single game and multi game machines. 2D and 3D video slot reels components. Support Dual-display. Touchscreen support. Hardware accelerated OpenGL rendering engine optimized for: - Intel GMA integrated video; - ATI Radeon video cards; - Nvidia video cards; - VIA Unichrome integrated video; Software optimized 2D rendering engine. Video playback (OGG Theora). Video transparency support (video alpha channel). Support TTF and bitmap fonts. Networking: TCP/IP, HTTP, HTTPS. Event-driven architecture. Mersenne Twister RNG. Lua programming language with many extensions: - Syntax sugar; - Support object-oriented programming; - Bit operations on binary data; - XML parsing; - Serial and LPT port access; - Unicode (UTF8) wide-string Lua library; - Multi-threading support; - Big number of utility functions; Extensible C API. <b>Tools:</b> - Integrated Development Environment; - Timeline animation editor; - Virtual I/O board tool; - Built-in game editor; - Built-in Lua command console; - Image format conversion tools; - GIMP plug-in for supporting SDK image format; - Complete command-line toolkit; |
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